Connor Allen | UX Designer
College Projects
Highlights from my time at the Savannah College of Art and Design in Atlanta, GA.

3D Environment
The purpose of this project was to model a simple 3D environment and showcase a unique effect. The effect that I chose was the reflection of light off of water.
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I accomplished this effect by animating a texture of water over itself thrice. Each layer translates in a different direction. This texture was applied as a light source and positioned under the map projecting onto the roof of the environment. See image 7 in the above gallery.
Ghost Hunt UI Design
I designed and animated the UI for an augmented reality (AR) mobile game project called "Ghost Hunt". The user would search the room for using information from the phones GPS and gyroscope to discover and capture ghosts.
These screens were done using Adobe Photoshop and Adobe After Effects. I was very happy with the infinite scroll of dots on the main menu because it was a challenge to figure out how to seamlessly loop an animated texture.


Senior Game Trailer
This is the trailer for "Packeroos". It was a 4 player party game about kangaroos working as warehouse workers for an ornery koala. I made it in Adobe After Effects using a storyboard from the design team and some creative liberties.
Z Depth Parallax
The purpose of this exercise was to utilize After Effect's Z Depth feature to create a "3D" space and emulate parallax.