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Pokémon Mystery Dungeon: Blue Rescue Team

Player Menu

The best type of menu has snappy response time and crisp audio feedback.

For that reason I find that I enjoy older titles where menu functionality was more of a focus than stylistic pursuits. 

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A great example is the Mystery Dungeon series for the Nintendo family of handheld consoles. 

To begin I started with a basic open and close functionality. From there I found the sound files from the original game and started setting up the sound profile. Lots of chirps!

Next I designed the flashing prompter to indicate player selection. Then I added navigation cycling and chirps. 

I was curious about the "typewriter" style text generation in the "ground" menu. It was a fun challenge to figure out! 

A more total showcase of the previous features.

Here is an example of the menu during regular gameplay. Special thanks to Mystaldi for the audio resources used in this project. 

Utilized Programs

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